Tim Evans: Game Designer / Artist

Tim Evans is the strange chap with the charming photo on our “About” page. I think his mummy and daddy dropped him on his head when he was a baby. They say you have to be a bit loopy to be a good game designer – I don’t know if that’s true (or even if anyone actually said it) but it takes up paragraph space.

Tom Mulgrew: Coder / Game Designer

Tom is our evil genius coding guy – he takes the random ideas everyone comes up with and turns them into maths that the computer (or, in this case, Xbox) can understand. I think he was dropped on his head too… just check out his Bebo page if you don’t believe me… (specifically that little video down the left-hand side…)

Damien Caine: Writer / Musician

The other member of the team is me – I’m the guy behind the camera who watches everyone else do the hard work, pokes a camera in their face at the most annoying times, then turns up at the after party, claims all the glory, and collapses drunk in the garden out the back for the night. I also do a bit of writing and game design when I’m allowed to.

Together, we make up the Danger Balls Development team for Pixelati. And here’s the first video blog in a regular series on the making of Danger Balls (note: there’s a lot of temp programmer art in there at the moment :).